#ifndef _CIRCLE_H
#define _CIRCLE_H

#include "object.h"
struct Point2;
class Texture;

class Circle: public Object{

public:
	Circle();
	~Circle();

	float get_xLo();
	float get_xHi();
	float get_yLo();
	float get_yHi();

	int layer;
	Texture* texture;
	float radius, radius_ph;
	float LOD;
};

#endif